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 1 
 on: February 13, 2020, 09:13:47 AM 
Started by Kenny Fox - Last post by Russell Gilbert
Ohh - I assumed you were running FSHost on the same machine as FS2004. Ok, you can skip the part about changing FS2004's connect port to 23455 - just leave it on the default 23456. That's only necessary when both programs are on the same PC.

Have you tried running my FSPortTest program on both the FS2004 PC and the FSHost PC, just to make sure there aren't any firewall problems?

Thanks,
Russell

 2 
 on: February 12, 2020, 04:52:36 PM 
Started by Kenny Fox - Last post by Kenny Fox
Hello Russell and thank you for the reply.

1. FSHost is on a different PC and a different internet provider from my flight PC.
2. I've used the IP and this address fsv.hopto.org that masks my IP.
3. Flight Sim does eventually find FSHost.

I am running FSHost on Windows 10 home  :-[ I've made sure the ports are forwarded through the router, firewall and antivirus.   

Also I'm running Windows Webserver wich uses port 80 that's why FSHost is on port 84.

 3 
 on: February 11, 2020, 07:23:37 AM 
Started by Kenny Fox - Last post by Russell Gilbert
Hi Kenny,

It's best to leave the "FS2004/FSX host port" in FSHost set to the default port 23456. Then in your FS2004, click "Multiplayer" on the FS2004 startup screen, then click "Open Multiplayer Session", then on the screen where you type in the IP address, click "Client Settings", and set the "Connect" port to be 23455. Only you need to do this, so anyone else connecting to your session can leave it on the default port 23456 in their FS2004.

Also, the web port 84 you're using in FSHost is fine - that won't affect this.

Some questions:

1) I assume you're running FSHost and FS2004 on the same machine, right?

2) When you click Search in FS2004 to find FSHost, are you entering anything for the IP address, or leaving it blank?

3) Does it eventually find your FSHost session?

Thanks,
Russell

 4 
 on: February 11, 2020, 06:31:30 AM 
Started by Russell Gilbert - Last post by Russell Gilbert
This topic has been moved to Networks.

https://www.chocolatesoftware.com/forum/index.php?topic=1359.0

 5 
 on: February 08, 2020, 06:17:16 PM 
Started by Kenny Fox - Last post by Kenny Fox
Hello.

I had to upgrade my server PC from windows 7  :'( to windows 10 home. I have made sure that all of the proper ports are open in the router and on windows firewall. It's got to be a windows 10 thing, but in FS2004 I have to click the "Search" button forever to find my FSHost session.  I have tried different client port 23456-23459 on FS2004, but it doesn't seem to help.

FSHostClient for FSX and P3D finds the FSHost server right away.

I'm running FSHost on port 84 because I'm also running Windows Webserver which uses port 80 for my joinFS map. Please need input.

Thank you,
FSV1142 Kenny

 6 
 on: January 08, 2020, 06:36:37 AM 
Started by Chocolate - Last post by Chocolate
Done.

Ray

 7 
 on: January 07, 2020, 07:20:41 PM 
Started by Chocolate - Last post by Russell Gilbert
Hey, sounds like we're making progress.  :)

Can you please email me one of the files it's not recognizing from the other location? I'll take a look and see how it compares to the files under SimObjects.

fshost@chocolatesoftware.com

Thanks,
Russell

 8 
 on: January 07, 2020, 06:59:51 PM 
Started by Chocolate - Last post by Chocolate
It works.  We can now see each other as Commercial Airliners in several paints.
It does however, have some limitations.
Since Aerosoft,Real Air,Xtreme Prototypes and I believe Flight 1 place their aircraft outside of P3D(as LM suggests) they do not show up on the Aircraft List.
The Aerosoft,Xtreme Prototypes and Real Air aircraft are here: 
C:\Users\Username\AppData\Roaming\LockheedMartin|SimObjects

This location also has the same aircraft as in those in the P3D root file under Sim Objects.
I tried pointing Host to the above location but it did not seem to recognize them there. If they were recognizable in that location then Host would pick up all installed aircraft.

Oh, and one other small thing..none of the aircraft show any undercarriage. 

What you have done is surely an improvement from where we were so I thank you for that.  Is there a way to make this work looking at the other location??
I'd be pleased to try out whatever you may suggest.
Take care,
R.


 9 
 on: January 04, 2020, 08:16:05 PM 
Started by Chocolate - Last post by Russell Gilbert
I've created a new version of FSHostClient you can test for me and see how it works.

This version doesn't look in the registry anymore to find the location of your simulator's aircraft files. It just prompts you to select the main folder of your simulator and then it scans the SimObjects folder under that to find all the aircraft. It'll prompt you to select the folder the first time you run the program, or you can also enter it on the Options window.

You can download FSHostClient 1.5 beta 5 here:

http://www.chocolatesoftware.com/fshost/FSHostClient1.5b5.zip

Thanks,
Russell

 10 
 on: January 04, 2020, 08:40:26 AM 
Started by Chocolate - Last post by Chocolate
Am reasonably adept at working with files and yes I am familiar with the registry.  As you may well know, the Aerosoft aircraft are no longer in the SimObjects/Airplane file but are outside P3D and I know where they are..

Let me know what you might have in mind, and I will see if I can execute it.

Thanks for your response and a Happy New Year to you.

R.

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