Started by Corrupthawk, October 10, 2006, 04:02:38 PM
Quote1. Does FSX still use Direct Play or another proprietary protocoll ?
Quote2. Has there anything been done regarding the open port "problems" ?
Quote3. Are there any advantages (with or without FSHost) like smoother display (motion) of other users aircraft ?
QuoteDo smokesystems work now in Multiplayer Sessions ?
Quote4. If there are any advantages like this. Will FSHost support them ? Are there any features FSHost will not support because it´s backward compatible with FS9 ?
Quote5. Would a pure FSHost for FSX be able run as Linux Software ?
Quote6. Will FSHost support the Pilot/Co-Pilot and ATC ability that FSX has ?
Quote from: mark957 on October 12, 2006, 12:00:52 PMWill the client program work with multiple FSHost running on the same server ?
QuoteAlso will there be a noticeable increase in network traffic on the server side ? as compaired with the existing FSHost and client FS2004 frame rates locked at 20fps.
QuoteQuote4. If there are any advantages like this. Will FSHost support them ? Are there any features FSHost will not support because it´s backward compatible with FS9 ?Now that my client program will have direct access into FSX, it opens up some interesting possibilities like with the smoke system. I could theoretically also read values like fuel level, on-ground status, com frequencies, and lots of other things that I didn't have access to before, because before all I had was whatever Microsoft put into the multiplayer packets. Now I can read whatever data I want and send that out to the other FSX client programs, or to FSHost so it can report the information somehow. I definitely want to look into these things, but first I'll be concentrating on just getting FSX connected to existing FSHost sessions with the same features you had in previous versions. Then I'll try some of these fancier things.
QuoteQuote5. Would a pure FSHost for FSX be able run as Linux Software ?This was something I thought about, but I decided there were great advantages to keeping FSHost basically the same as it is now and just creating a new client program for FSX. So I'm afraid we still have the same problems running it under Linux, because of the DirectPlay requirements. I believe someone has been successful at running FSHost on Linux under VMWare though.