FSHostClient is a free program to connect FSX and Prepar3D to FSHost servers. FS2002 and FS2004 are able to
connect to FSHost with their built-in multiplayer systems so users of those versions don't need FSHostClient.
Do you need this?
If you want to connect your FSX or Prepar3D to an FSHost session, you need this.
If you're using FS2002 or FS2004, it can already connect to FSHost and you don't need this.
If you're only hosting with FSHost, it already supports FSX & Prepar3D and you don't need this.
Please report problems in the FSHostClient section of the forums.
Download FSHostClient 1.3 here
Download FSPortTest.exe here
(to test your network and router port forwarding)
Sign up for email updates here
(I'll email you about problems and new versions - NO SPAM, I promise!)
What's new in 1.3:
- Fixed startup errors.
Some users reported the error "The application has failed to start because the application configuration is incorrect" or the error
"The application has failed to start because its side-by-side configuration is incorrect".
What's new in 1.2:
- Added support for Lockheed Martin's "Prepar3D" (pronounced "Prepared"), based on Microsoft's FSX.
Players with FS2002, FS2004, FSX, and Prepar3d can all fly in the same FSHost session and see each other.
See www.prepar3d.com and
Wikipedia's entry for more info on Prepar3D.
- Added ability to set plane visibility distance in options.
- Fixed 200 knot limit on planes when using external apps such as FSMap and Courseplanner.
See info about previous versions
- Display Prepar3D players correctly in FSHost.
At the moment, Prepar3D players are displayed as FSX players in FSHost. This will require a new version of FSHost.
- Support full-screen mode. At the moment, you
need to have FS in "windowed" mode in order to see the various popup windows
from FSHostClient (chat, multiplayer connect, etc.). You can maximize
the FS window by clicking the middle button up in the right corner, but be
sure the "Full Screen" option under the View menu is not checked.
(press the Alt key if you don't see the menu bar in FS).
- Translate the program. I hope to have FSHostClient
available in multiple languages in the future. If you're interested
in translating messages from English to another language, please let me know.
Things not supported by FSX/Prepar3D:
- Fix jittery movement of remote planes. When flying in close formation with another aircraft, the other
aircraft jumps around in the sky. Update: see the following forum thread for more information, especially
my two posts and the one just after my second post:
Jittery-Jerky planes in formation flying
- Time and date from FSHost. FS does not change when these are sent by FSHost.
- Moving rudder. This is not visible on remote planes from within FS.
- Propellers, rotor blades, and doors 2 & 3. Airplane propellers always appear to be turning and helicopter
rotor blades always appear to be stopped. Also, when door number 1 (or the canopy) on an FS plane is opened or
closed it's visible to other FS players, but doors 2 and 3 are not.
- Helicopter player names. Helicopters are visible but without the player names over the top of them, or sometimes
with the default FS tail number instead of the actual player name.
- Extract all files in the downloaded zip file to any
directory. (For example: "C:\Program Files\FSHostClient" would be fine)
- Run the program (FSHostClient.exe) from the directory you extracted the files to.
- Make sure FS is in "windowed" mode, not "Full Screen".
At the moment, you need to have FS in "windowed" mode in order to see the
various popup windows from FSHostClient (chat, multiplayer connect, etc.).
You can maximize the FS window by clicking the middle button up in the right
corner, but be sure the "Full Screen" option under the View menu is not
checked. (press the Alt key if you don't see the menu bar in FS).
- Disable local AI traffic in FS. (Options / Settings
/ Display / Traffic tab, set "Airline" and "General Aviation" traffic to zero)
- Turn on player names over their aircraft. To
do this in FS, click the Options menu, select Settings, then Display, then
click the Traffic tab. You can turn information on and off in the "Aircraft
labels" section on the right. Be sure to turn on "Tail number", in order
to see the other players' names.
- Configure your network. If you're using a router on your network, or you have a firewall enabled
(including the one built into Windows), you'll need to configure your PC to allow incoming data from the
internet. Otherwise you'll have problems with people getting disconnected from the session or not being
able to connect. See the Help topic Firewalls, Routers, and Port Forwarding
for more info. Everyone connecting to the session needs to configure their router and firewall the same way.
- Connect FS to an FSHost server. There are two
ways to do this. In FSX/Prepar3D, start a flight so you're in a plane, then click
the Add-ons menu, select FSHostClient, and then "Multiplayer Connect".
Or if you want to connect before starting a flight, use the FSHostClient window
and click the Multiplayer menu, and select "Connect to session" (or just click
Ctrl-M). To disconnect from within FS, click the Add-ons menu, select
FSHostClient, and then "Multiplayer Disconnect". Or in FSHostClient,
click the Multiplayer menu and select "Disconnect from session" (or just click
Ctrl-D). Works with existing FSHost servers, no upgrade is currently
required for FSHost, although a new FSHost will be available later to take
advantage of new features in FS and FSHostClient.