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Do you need this?
If you want to connect your FSX to an FSHost session, you need this.
If you're using FS2002 or FS2004, it can already connect to FSHost and you
don't need this.
If you're only hosting with FSHost, it already supports FSX and you don't need
this.
Please report problems in the
FSHostClient
section of the forums.
What's new in 1.1:
- Fixed multiplayer connect window sometimes not appearing correctly.
- Fixed chat window sometimes not appearing correctly.
See info about previous versions
here.
To-Do list:
-
Fix jittery movement of remote planes. When flying in close
formation with another aircraft, the other aircraft jumps around in the
sky.
-
Support full-screen mode. At the moment, you
need to have FSX in "windowed" mode in order to see the various popup windows
from FSHostClient (chat, multiplayer connect, etc.). You can maximize
the FSX window by clicking the middle button up in the right corner, but be
sure the "Full Screen" option under the View menu is not checked.
(press the Alt key if you don't see the menu bar in FSX).
-
Translate the program. I hope to have FSHostClient
available in multiple languages in the future. If you're interested
in translating messages from English to another language, please let me know.
Things not currently supported by FSX:
-
(These are things that FSX doesn't currently allow me to set,
but hopefully will be updated by Microsoft in the future)
-
Time and date from FSHost. At the moment,
FSX does not change when these are sent by FSHost.
-
Moving rudder. At the moment
this is not visible on remote planes from within FSX.
-
Propellers, rotor blades, and doors 2 & 3. At
the moment, airplane propellers always appear to be turning and helicopter
rotor blades always appear to be stopped. Also, when door number 1 (or
the canopy) on an FSX plane is opened or closed it's visible to other FSX
players, but doors 2 and 3 are not.
-
Helicopter player names. At the moment, helicopters are
visible but without the player names over the top of them, or sometimes
with the default FSX tail number instead of the actual player name.
Installation:
-
Extract all files in the downloaded zip file to any
directory. (For example: "C:\Program Files\FSHostClient" would be fine)
-
Run the program (FSHostClient.exe) from the directory
you extracted the files to.
-
Make sure FSX is in "windowed" mode, not "Full Screen".
At the moment, you need to have FSX in "windowed" mode in order to see the
various popup windows from FSHostClient (chat, multiplayer connect, etc.).
You can maximize the FSX window by clicking the middle button up in the right
corner, but be sure the "Full Screen" option under the View menu is not
checked. (press the Alt key if you don't see the menu bar in FSX).
-
Disable local AI traffic in FSX. (Options / Settings
/ Display / Traffic tab, set "Airline" and "General Aviation" traffic to zero)
-
Turn on player names over their aircraft. To
do this in FSX, click the Options menu, select Settings, then Display, then
click the Traffic tab. You can turn information on and off in the "Aircraft
labels" section on the right. Be sure to turn on "Tail number", in order
to see the other players' names.
-
Connect FSX to an FSHost server. There are two
ways to do this. In FSX, start a flight so you're in a plane, then click
the Add-ons menu, select FSHostClient, and then "Multiplayer Connect".
Or if you want to connect before starting a flight, use the FSHostClient window
and click the Multiplayer menu, and select "Connect to session" (or just click
Ctrl-M). To disconnect from within FSX, click the Add-ons menu, select
FSHostClient, and then "Multiplayer Disconnect". Or in FSHostClient,
click the Multiplayer menu and select "Disconnect from session" (or just click
Ctrl-D). Works with existing FSHost servers, no upgrade is currently
required for FSHost, although a new FSHost will be available later to take
advantage of new features in FSX and FSHostClient.
Download FSHostClient 1.1
here
Sign up for email updates here
(I'll email you about problems and new versions - NO SPAM, I promise!)
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